Working with Sound
Working with Sound (2023) is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry.
Through learnings from the pre-pandemic remote and isolated worlds of audio work, sound designers, composers, and dialogue designers find themselves equipped uniquely to thrive in the hybrid, remote, and studio-based realms of today’s fast-evolving working landscapes. With unique insights into navigating the worlds of isolation and collaboration, this book explores ways of thinking and working in this world, equipping the reader with inspiration to sustainably tackle the many stages of the development process.
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Available in Paperback, Hardcover or VitalSource eBook.
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Leading with Sound
Leading with Sound (2021) is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary department, this book examines each of the four food-groups of dialogue, sound design, music and mix, not through the usual technical and production lenses of ‘how’ and ‘when’, but the essential lens of ‘why’ that enables leadership with sound.
Leading with Sound is essential reading for aspiring sound designers, inside and outside of the classroom, as well as experienced professionals in the game industry.
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Available in Paperback, Hardcover or VitalSource eBook.
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100 Unusual, Novel and Surprising Ways to be a Better Sound Designer in Video Games
100 Unusual, Novel and Surprising Ways to be a Better Sound Designer in Video Games (2019) is a light-hearted, personal take on game audio development practice and philosophy. This unique book takes the reader on a surreal ‘choose-your-own-adventure’ through the many layers of optimism, self-doubt and luck that surround us every day inside the strange and unusual world of game development.
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Available as Paperback or Instant PDF.
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Game Audio Culture
Game Audio Culture (2013) is a book exploring the newly emergent collaborative, inter-personal and cross-disciplinary role of audio within a video game development team. Exploring some of the ways in which design thinking can be applied to sound and offering fresh perspectives on the way audio can function inside a team, from conception to execution. This book encourages a complete re-thinking of everything from studio architecture and team spaces to budgets, schedules, team skills as well as crafts such as sound design and mixing for any developer, no matter how big or small.
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Available as Paperback or Instant PDF.
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From the Shadows of Film Sound
From the Shadows of Film Sound (2010) brings together, for the first time, freshly edited writings with many previously unpublished articles, documenting Bridgett's work and thinking over the period from 2000 to 2010. This book is as suited to film sound designers intrigued by game sound production as much as those in game sound wishing to further explore the meaning of cinematic sound. A fresh, insightful, and long overdue volume offering nourishment for students of sound as well as ammunition for sound artists working on the front line of development.
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Available as Paperback or Instant PDF.
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Sound Principles
Sound Principles (2024) Creative Game Audio Production and Direction.
More information available soon.
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